"Die Entscheidung" (The Decision) is a computer game for two players. What’s at stake is life or death, as one of the players reaches a verdict on the survival of the other, though this doesn’t become clear until the game is well underway.
Player 1 acts out the life of a man who’s been diagnosed with cancer. The course of play offers numerous options as to what he can do during the remaining days of his life—for instance, the player can decide to spend time with his family, carry on with everyday life “as usual,” or fulfill his lifelong dreams.
Player 2 simulates the cancer itself in that he can determine the decisive characteristics of the cancer cells. At the outset, he’s assigned the task of killing the Subject (as Player 1 is referred to). But over the course of the game, he receives information about events in the life of the man afflicted with cancer. Thus, he is repeatedly made aware of the fact that, through his actions, he influences the life of a human being. At the game’s climax, he has to decide whether to kill the Subject or not.
The idea behind this game is based in part on the Milgram Experiment in which participants were called upon to carry out ethically dubious assignments. Although they were cognizant of the fact that they were causing a human being to suffer, they obeyed the instructions they received without considering the consequences.
In many computer games, players have to perform tasks without giving any further thought to them. At the end of this game, both players are prompted to reflect upon the decisions they made.
I developed the game when I was 17 (in 2016) at it was awarded the Golden Nica of the Category "u19-create your world" of Prix Ars Electronica. More Information on my game is presented on my Website which also offers a download link. Unfortunately, the page is in German – but Google Translate should do fine.